CTO · Product · AI · Creative Technology
I've spent twenty years building technology in places where it really had to work — AI platforms, real-time systems, live performances in front of thousands.
— What I Do
Systems that survive contact with reality.
Technology without product judgment is expensive noise.
Knowing what AI should replace, what it should augment, and what must stay human.
— Perspective
LIVE OR NOTHING
Software that ran in front of audiences — opera, theater, large-scale installations. No staging environment, no rollback. You fix it before the curtain or you don't.
TWO SIDES
Twenty years split between writing code and directing creative work. Neither felt like a detour — each made the other more useful.
BEFORE THE WAVE
Training models on performance data and building generative systems before the current AI moment. The problems haven't changed much, just the tools.
SMALL TEAMS
Most of this was built with small teams and tight budgets. That's where you find out what actually matters — and what you can safely skip.
— Services
System design, cloud infrastructure, scalability — built for the team that inherits it, not just the one that ships it.
System design, cloud infrastructure, scalability — built for the team that inherits it, not just the one that ships it.
Model training, real-time inference, attribution infrastructure. Working with generative systems since before the current wave.
Model training, real-time inference, attribution infrastructure. Working with generative systems since before the current wave.
GPU pipelines, projection mapping, VR/AR, live audiovisuals — the kind of software that runs on stage in front of thousands.
GPU pipelines, projection mapping, VR/AR, live audiovisuals — the kind of software that runs on stage in front of thousands.
Plugin development, real-time DSP, interactive sound systems. Brand sound for Porsche, BMW, and Sony.
Plugin development, real-time DSP, interactive sound systems. Brand sound for Porsche, BMW, and Sony.
Taken products from zero to launch. Built and run cross-functional teams across engineering, design, and creative.
Taken products from zero to launch. Built and run cross-functional teams across engineering, design, and creative.
— Let's Talk
Tell me what you're building. If it's complex, cross-disciplinary, and high-stakes — that's where I do my best work.